BREAK N TAKE Press Kit
A downloadable game
FACT SHEET
- Name BREAK N TAKE
- Developer Alexander Johansson
- Release Date 28th August 2019
- Platforms Browser / iOS / Android TBC
- Price Free with Ads (With purchasable option to disable ads)
- Development Log https://forums.tigsource.com/index.php?topic=54762.0
TRAILER
DESCRIPTION
INVASION IN PROGRESS
You have a simple task: Level the city, beam up the humans, warp to orbit, trade for upgrades and invade bigger places!"
FEATURES
- Batter the ball into the the buildings below!
- Slurp up the flailing civilians with your beam or fling them into orbit!
- Equip an arsenal of super weapons to devastate the skyline!
- Simple one handed controls to wreak destruction!
ABOUT THE GAME
Despite it being the fourth game I've released, Break N Take is actually one of my oldest projects, originating from a first year XNA project back in 2010 (Assignment to find 3 ways to adapt Breakout). Since then, I've picked up and dropped the project on 3 separate occasions, first because of my lack of coding skills, second because of a focus on my other app, Narcissus, third because of the game being too large of a project to pick up after Narcissus (Relative to Corporate Salmon). During the 6 week wait for my last app, SHUMP to go live, I picked Break N Take back up and realised it was closer to being finished than I previously thought.
Probably the two hardest elements of the project to accomplish were (As someone who struggles heavily with colour theory) baking the project down from 30+ colours to just 6. The other has been the control mechanisms, simplifying the interface down to just requiring a single finger press.
ABOUT ME
I'm a games developer based out of Cambridge, I've been building games for around 7 years. I learnt how to code teaching kids Stencyl in upstate New York then decided to make my own games.
Along with designing games, I also create weird custom controllers. These are usually made with cardboard, foil, lots of crocodile clips and kitchen sponges. Several have been built into proper installations, for example; boxing puppets, Morse Code switchboards and recently a surgical table with a syringe controller!
CREDITS
Game Design: Alex Johansson
Music Production: Luke Smith
Graphics Design: Katy Marshall
Press materials can be found downloadable below!